A real-time card RPG. Dodge, dash and play cards live. Walk a hand-built HD-2D world, one chapter at a time.

Play

Free in your browser. No install. Single player. Story first.

Oden, a young courier with a blue scarf and a card in hand.

Take up the deck

The world was kept whole by seventy-two cards. The Astral Arcana. Not spells. Laws. One for fire. One for the rain. One for the angle of the dawn.

The Card Knights kept them. Then the order scattered. Now the stars hang in the wrong places. Roads fold back on themselves. Misdeals spill out of the cracked shrines.

You are Oden. A courier from Cardhollow. Not a chosen hero. On your first day on the job, a parcel bursts open on the Briar Road, and a sealed deck answers to your hand alone.

How it plays

Real-time card combat

No turns. A 4x8 grid. Your side is blue. Theirs is red. Move, dodge and fire live. Fill the gauge, pick a hand, chain the cards.

A deck that is yours

Fifty-plus cards. Seven elements, plus swords, bows and lances. Three decks to swap between. Armor and cardstock tune the rest.

A hand-built world

Shrine towns. Storm harbors. Iron deserts. A mine under a living mountain. Every tile placed by hand, in HD-2D.

A voiced story

A cast with opinions, fully voiced. Side quests. Hidden cards. People worth talking to twice.

The road so far

Five chapters, one road. Each town has its trouble. Each chapter puts a new element in your deck.

Home

Cardhollow and the Briar Road

Where it starts

A shrine town. A courier post. A parcel that should have stayed shut. Slimes on the road, and they have a spokesman.

Storm

Stormcrest and the Power Plant

Lightning

A harbor under steady rain. Signal-keepers read the lightning like a card spread. The plant on the hill has gone quiet.

Earth

Lodeharrow and the Deep Vein

Earth

Magnetized iron dunes on the Rustmarch. A mining town run by a foreman's list of sixty-one rules. Under it, the Deep Vein.

High Arcana

Across the Anteway

The open country

The land opens up. Standing stones, a waystone vault, a quizmaster's parlor. A fishing hole, when you need a break.

New

Burnside and the Great Hearth

Fire

The Charwood is burning. Burnside has gone cold. Find Kindle. Relight four hearths. Go down into the Great Hearth.

Faces on the road

Edric, an old scholar with a white beard.

Edric

Keeps his study by the canal in Veilgate. Knows what the Old Order knew. Knock loud. He pretends not to hear.

Sera, a card-reader in a violet robe, holding a card.

Sera

The card-reader of Stormcrest. Her readings pay out in actual cards.

Sir Reginald Slime, a green slime in a top hat.

Sir Reginald Slime

Not every slime wants a fight. Some of them want a word with management.

Screens

Slimes on the Briar Road.
The Power Plant.
Down in the Deep Vein.
Voiced, with opinions.
Veilgate.
The Great Hearth.

Controls

KeyboardGamepadTouch
Move← ↑ ↓ →D-pad or left stickLeft thumb, anywhere
Talk. Confirm. Play a card.ZAZ button
Cancel. Fire. Hold to charge.XBX button
Open your hand in battleSpaceXCard button
Menu. Pause.EscY or StartMenu button
RunHold ShiftAny bumper or triggerRun toggle

Phones play in landscape. Touch controls show up on their own.

What you need

A WebGPU browser

  • Chrome or Edge on a computer.
  • Safari 26 or later on Mac, iPhone and iPad.
  • Recent Firefox may work.

Good to know

  • The first load is big. Later visits are quicker.
  • Saves stay in this browser on this device.
  • Headphones help. The music is half the game.

Ready when you are.

Play

Card Knight is also on Steam, in Early Access, for Windows and Steam Deck.